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- IMPACT! Demo AVIs
- -----------------------
-
- Here are some neat little AVI files to demonstrate some of the
- capabilities of IMPACT! These were thrown together rather
- hastily, so please excuse the not-so-sophisticated texturing
- and the limited AVI resolution. Descriptions of each AVI is
- listed below. IMPACT is developed by Dynamic Realities and
- can be purchased direct or through your local dealer. For
- more information about IMPACT and other Dynamic Realities
- products, such as our new particle system program which sports
- an interactive real-time preview interface, call 1-800-944-5520
- (USA only) or 414-798-9400. IMPACT is available for Amiga,
- Intel (Windows/Windows NT), DEC Alpha, and MIPS. The particle
- program will be available for all the previously mentioned
- platforms except Amiga (Amiga is undetermined at this point in
- time).
-
-
- Descriptions (Alphabetical)
- ----------------------------------
- BIGWALL.AVI - This nifty little animation was setup in a matter
- of seconds. Using object duplicate in IMPACT, 200 bricks were
- created and then placed into the wall automatically using one
- of the included Algorithms (exponential). The ball was then
- given an initial velocity heading towards the wall. Notice
- there is no gravity in this scene (purposely left off for
- effect). Voila!
-
- BULLET.AVI - Same principle as BULLET.AVI; setup was a cinch.
- This time the ball is given an intial velocity parallel to
- the wall. Again no gravity for effect.
-
- CUPOJAVA.AVI - This animation courtesy of Larry Mitchell.
- Some balls were placed inside a hollow cylinder object and then
- a rolling ball hits the cup making all the balls spill down a
- stairway. Arbitrary collision detection is used for the stairs
- and the cup. Elasticity is set very high on these objects, so
- look out for really bouncy objects!
-
- DEMHILLS.AVI - This animation courtesy of Larry Mitchell. Lots
- of box objects traveling down an arbitrary shaped landscape
- object. Gravity and full arbitrary collision detection at work
- in this animation. Sorry for the lack of resolution on this
- one, but it is a long animation.
-
- IMPACT.AVI - Well, here is an IMPACT logo (arbitrary collision
- detection) with hundreds of little pellets placed randomly
- above (done in seconds using the Algorithm random). These
- pellets randomly fall (again using Algorithm to randomly vary
- 'Become Kinematic Time') onto the unsuspecting logo below.
-
- SPRING.AVI - This animation courtesy of Larry Mitchell. This
- animation shows IMPACT's Spring Engine in use. Four poles are
- suspending spherical 'links', each attached with a Spring
- Engine. A rectangular block is dropped onto these links which
- appropriately react and 'throw' the block off.
- High elasticity on that block!
-
- WALL.AVI - Another wall. This one has gravity turned on.
-
-